Monday, September 23, 2013

I'm wrapping up work on the 2nd Edition of Game Engine Architecture. This edition addresses all of the errata and suggestions sent to me by my loyal readers. :) I've also updated several key sections including Unicode, C++11, game console architecture (adding coverage of PS4 and Xbox One), and more. Finally, I've added a brand new chapter on game audio. The 2nd Edition should be available in time for GDC 2014 this coming March.

Cheers,
J