I'm wrapping up work on the 2nd Edition of Game Engine Architecture. This edition addresses all of the errata and suggestions sent to me by my loyal readers. :) I've also updated several key sections including Unicode, C++11, game console architecture (adding coverage of PS4 and Xbox One), and more. Finally, I've added a brand new chapter on game audio. The 2nd Edition should be available in time for GDC 2014 this coming March.
Cheers,
J